added mc server configs

This commit is contained in:
spongy 2024-10-14 12:04:16 -04:00
parent 42e8dad917
commit 42fb260fbc
4 changed files with 289 additions and 3 deletions

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forwarding secret goes here

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# This is the global configuration file for Paper.
# As you can see, there's a lot to configure. Some options may impact gameplay, so use
# with caution, and make sure you know what each option does before configuring.
#
# If you need help with the configuration or have any questions related to Paper,
# join us in our Discord or check the docs page.
#
# The world configuration options have been moved inside
# their respective world folder. The files are named paper-world.yml
#
# Docs: https://docs.papermc.io/
# Discord: https://discord.gg/papermc
# Website: https://papermc.io/
_version: 29
block-updates:
disable-chorus-plant-updates: false
disable-mushroom-block-updates: false
disable-noteblock-updates: false
disable-tripwire-updates: false
chunk-loading-advanced:
auto-config-send-distance: true
player-max-concurrent-chunk-generates: 0
player-max-concurrent-chunk-loads: 0
chunk-loading-basic:
player-max-chunk-generate-rate: -1.0
player-max-chunk-load-rate: 100.0
player-max-chunk-send-rate: 75.0
chunk-system:
gen-parallelism: default
io-threads: -1
worker-threads: -1
collisions:
enable-player-collisions: true
send-full-pos-for-hard-colliding-entities: true
commands:
fix-target-selector-tag-completion: true
suggest-player-names-when-null-tab-completions: true
time-command-affects-all-worlds: false
console:
enable-brigadier-completions: true
enable-brigadier-highlighting: true
has-all-permissions: false
item-validation:
book:
author: 8192
page: 16384
title: 8192
book-size:
page-max: 2560
total-multiplier: 0.98
display-name: 8192
lore-line: 8192
resolve-selectors-in-books: false
logging:
deobfuscate-stacktraces: true
messages:
kick:
authentication-servers-down: <lang:multiplayer.disconnect.authservers_down>
connection-throttle: Connection throttled! Please wait before reconnecting.
flying-player: <lang:multiplayer.disconnect.flying>
flying-vehicle: <lang:multiplayer.disconnect.flying>
no-permission: <red>I'm sorry, but you do not have permission to perform this command.
Please contact the server administrators if you believe that this is in error.
use-display-name-in-quit-message: false
misc:
chat-threads:
chat-executor-core-size: -1
chat-executor-max-size: -1
compression-level: default
fix-entity-position-desync: true
load-permissions-yml-before-plugins: true
max-joins-per-tick: 5
region-file-cache-size: 256
strict-advancement-dimension-check: false
use-alternative-luck-formula: false
use-dimension-type-for-custom-spawners: false
packet-limiter:
all-packets:
action: KICK
interval: 7.0
max-packet-rate: 500.0
kick-message: <red><lang:disconnect.exceeded_packet_rate>
overrides:
ServerboundPlaceRecipePacket:
action: DROP
interval: 4.0
max-packet-rate: 5.0
player-auto-save:
max-per-tick: -1
rate: -1
proxies:
bungee-cord:
online-mode: true
proxy-protocol: false
velocity:
enabled: true
online-mode: true
secret: 'nermclub'
scoreboards:
save-empty-scoreboard-teams: false
track-plugin-scoreboards: false
spam-limiter:
incoming-packet-threshold: 300
recipe-spam-increment: 1
recipe-spam-limit: 20
tab-spam-increment: 1
tab-spam-limit: 500
timings:
enabled: true
hidden-config-entries:
- database
- proxies.velocity.secret
history-interval: 300
history-length: 3600
server-name: Unknown Server
server-name-privacy: false
url: https://timings.aikar.co/
verbose: true
unsupported-settings:
allow-headless-pistons: false
allow-permanent-block-break-exploits: false
allow-piston-duplication: false
allow-tripwire-disarming-exploits: false
allow-unsafe-end-portal-teleportation: false
compression-format: ZLIB
perform-username-validation: true
watchdog:
early-warning-delay: 10000
early-warning-every: 5000

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server/config/velocity.toml Normal file
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# Config version. Do not change this
config-version = "2.7"
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:25577"
# What should be the MOTD? This gets displayed when the player adds your server to
# their server list. Only MiniMessage format is accepted.
motd = "<#09add3>A Velocity Server"
# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 500
# Should we authenticate players with Mojang? By default, this is on.
online-mode = true
# Should the proxy enforce the new public key security standard? By default, this is on.
force-key-authentication = true
# If client's ISP/AS sent from this proxy is different from the one from Mojang's
# authentication server, the player is kicked. This disallows some VPN and proxy
# connections but is a weak form of protection.
prevent-client-proxy-connections = false
# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting
# from the proxy and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
# if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
# unable to implement network level firewalling (on a shared host).
# - "modern": Forward player IPs and UUIDs as part of the login process using
# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "modern"
# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
# The file is expected to be UTF-8 encoded and not empty.
forwarding-secret-file = "forwarding.secret"
# Announce whether or not your server supports Forge. If you run a modded server, we
# suggest turning this on.
#
# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
# instead for a nicer display in the server list.
announce-forge = false
# If enabled (default is false) and the proxy is in online mode, Velocity will kick
# any existing player who is online if a duplicate connection attempt is made.
kick-existing-players = false
# Should Velocity pass server list ping requests to a backend server?
# Available options:
# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
# will determine the initial server list ping response.
# - "mods": Passes only the mod list from your backend server into the response.
# The first server in your try list (or forced host) with a mod list will be
# used. If no backend servers can be contacted, Velocity won't display any
# mod information.
# - "description": Uses the description and mod list from the backend server. The first
# server in the try (or forced host) list that responds is used for the
# description and mod list.
# - "mods": Uses the backend server's response as the proxy response. The Velocity
# configuration is used if no servers could be contacted.
ping-passthrough = "DISABLED"
# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
enable-player-address-logging = true
[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
lobby = "lobby:25565"
rpg = "rpg:25565"
vanilla = "vanilla:25565"
darkrpg = "darkrpg:25565"
# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"lobby",
"vanilla"
]
[forced-hosts]
# Configure your forced hosts here.
"rpg.nerm.club" = [
"rpg"
]
[advanced]
# How large a Minecraft packet has to be before we compress it. Setting this to zero will
# compress all packets, and setting it to -1 will disable compression entirely.
compression-threshold = 256
# How much compression should be done (from 0-9). The default is -1, which uses the
# default level of 6.
compression-level = -1
# How fast (in milliseconds) are clients allowed to connect after the last connection? By
# default, this is three seconds. Disable this by setting this to 0.
login-ratelimit = 3000
# Specify a custom timeout for connection timeouts here. The default is five seconds.
connection-timeout = 5000
# Specify a read timeout for connections here. The default is 30 seconds.
read-timeout = 30000
# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
# don't enable it.
haproxy-protocol = false
# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
tcp-fast-open = false
# Enables BungeeCord plugin messaging channel support on Velocity.
bungee-plugin-message-channel = true
# Shows ping requests to the proxy from clients.
show-ping-requests = true
# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
# loses connection to the server without an explicit disconnect message by attempting to fall the
# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
# can disable this setting to use the BungeeCord behavior.
failover-on-unexpected-server-disconnect = true
# Declares the proxy commands to 1.13+ clients.
announce-proxy-commands = true
# Enables the logging of commands
log-command-executions = false
# Enables logging of player connections when connecting to the proxy, switching servers
# and disconnecting from the proxy.
log-player-connections = true
# Allows players transferred from other hosts via the
# Transfer packet (Minecraft 1.20.5) to be received.
accepts-transfers = true
[query]
# Whether to enable responding to GameSpy 4 query responses or not.
enabled = false
# If query is enabled, on what port should the query protocol listen on?
port = 25577
# This is the map name that is reported to the query services.
map = "Velocity"
# Whether plugins should be shown in query response by default or not
show-plugins = false

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ports:
- "25565:25577"
volumes:
- /data/mc/config/velocity.toml:/config/velocity.toml:ro
- /data/mc/config/forwarding.secret:/config/forwarding.secret:ro
- /docker/config/velocity.toml:/config/velocity.toml:ro
- /docker/config/forwarding.secret:/config/forwarding.secret:ro
- /data/mc/server:/server
lobby:
container_name: mc-lobby
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UID: 950
GID: 950
volumes:
- /data/mc/config/paper-global.yml:/config/paper-global.yml
- /docker/config/paper-global.yml:/config/paper-global.yml
- /data/mc/vanilla:/data
ports:
- "25567:25565"