added mc server configs
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server/config/forwarding.secret
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server/config/forwarding.secret
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forwarding secret goes here
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server/config/paper-global.yml
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server/config/paper-global.yml
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# This is the global configuration file for Paper.
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# As you can see, there's a lot to configure. Some options may impact gameplay, so use
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# with caution, and make sure you know what each option does before configuring.
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#
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# If you need help with the configuration or have any questions related to Paper,
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# join us in our Discord or check the docs page.
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#
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# The world configuration options have been moved inside
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# their respective world folder. The files are named paper-world.yml
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#
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# Docs: https://docs.papermc.io/
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# Discord: https://discord.gg/papermc
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# Website: https://papermc.io/
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_version: 29
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block-updates:
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disable-chorus-plant-updates: false
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disable-mushroom-block-updates: false
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disable-noteblock-updates: false
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disable-tripwire-updates: false
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chunk-loading-advanced:
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auto-config-send-distance: true
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player-max-concurrent-chunk-generates: 0
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player-max-concurrent-chunk-loads: 0
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chunk-loading-basic:
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player-max-chunk-generate-rate: -1.0
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player-max-chunk-load-rate: 100.0
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player-max-chunk-send-rate: 75.0
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chunk-system:
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gen-parallelism: default
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io-threads: -1
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worker-threads: -1
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collisions:
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enable-player-collisions: true
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send-full-pos-for-hard-colliding-entities: true
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commands:
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fix-target-selector-tag-completion: true
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suggest-player-names-when-null-tab-completions: true
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time-command-affects-all-worlds: false
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console:
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enable-brigadier-completions: true
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enable-brigadier-highlighting: true
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has-all-permissions: false
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item-validation:
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book:
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author: 8192
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page: 16384
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title: 8192
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book-size:
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page-max: 2560
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total-multiplier: 0.98
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display-name: 8192
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lore-line: 8192
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resolve-selectors-in-books: false
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logging:
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deobfuscate-stacktraces: true
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messages:
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kick:
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authentication-servers-down: <lang:multiplayer.disconnect.authservers_down>
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connection-throttle: Connection throttled! Please wait before reconnecting.
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flying-player: <lang:multiplayer.disconnect.flying>
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flying-vehicle: <lang:multiplayer.disconnect.flying>
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no-permission: <red>I'm sorry, but you do not have permission to perform this command.
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Please contact the server administrators if you believe that this is in error.
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use-display-name-in-quit-message: false
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misc:
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chat-threads:
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chat-executor-core-size: -1
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chat-executor-max-size: -1
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compression-level: default
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fix-entity-position-desync: true
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load-permissions-yml-before-plugins: true
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max-joins-per-tick: 5
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region-file-cache-size: 256
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strict-advancement-dimension-check: false
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use-alternative-luck-formula: false
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use-dimension-type-for-custom-spawners: false
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packet-limiter:
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all-packets:
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action: KICK
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interval: 7.0
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max-packet-rate: 500.0
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kick-message: <red><lang:disconnect.exceeded_packet_rate>
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overrides:
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ServerboundPlaceRecipePacket:
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action: DROP
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interval: 4.0
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max-packet-rate: 5.0
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player-auto-save:
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max-per-tick: -1
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rate: -1
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proxies:
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bungee-cord:
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online-mode: true
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proxy-protocol: false
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velocity:
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enabled: true
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online-mode: true
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secret: 'nermclub'
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scoreboards:
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save-empty-scoreboard-teams: false
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track-plugin-scoreboards: false
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spam-limiter:
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incoming-packet-threshold: 300
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recipe-spam-increment: 1
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recipe-spam-limit: 20
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tab-spam-increment: 1
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tab-spam-limit: 500
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timings:
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enabled: true
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hidden-config-entries:
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- database
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- proxies.velocity.secret
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history-interval: 300
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history-length: 3600
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server-name: Unknown Server
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server-name-privacy: false
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url: https://timings.aikar.co/
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verbose: true
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unsupported-settings:
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allow-headless-pistons: false
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allow-permanent-block-break-exploits: false
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allow-piston-duplication: false
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allow-tripwire-disarming-exploits: false
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allow-unsafe-end-portal-teleportation: false
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compression-format: ZLIB
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perform-username-validation: true
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watchdog:
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early-warning-delay: 10000
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early-warning-every: 5000
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server/config/velocity.toml
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server/config/velocity.toml
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# Config version. Do not change this
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config-version = "2.7"
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# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
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bind = "0.0.0.0:25577"
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# What should be the MOTD? This gets displayed when the player adds your server to
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# their server list. Only MiniMessage format is accepted.
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motd = "<#09add3>A Velocity Server"
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# What should we display for the maximum number of players? (Velocity does not support a cap
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# on the number of players online.)
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show-max-players = 500
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# Should we authenticate players with Mojang? By default, this is on.
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online-mode = true
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# Should the proxy enforce the new public key security standard? By default, this is on.
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force-key-authentication = true
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# If client's ISP/AS sent from this proxy is different from the one from Mojang's
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# authentication server, the player is kicked. This disallows some VPN and proxy
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# connections but is a weak form of protection.
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prevent-client-proxy-connections = false
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# Should we forward IP addresses and other data to backend servers?
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# Available options:
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# - "none": No forwarding will be done. All players will appear to be connecting
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# from the proxy and will have offline-mode UUIDs.
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# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
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# if you run servers using Minecraft 1.12 or lower.
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# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
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# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
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# unable to implement network level firewalling (on a shared host).
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# - "modern": Forward player IPs and UUIDs as part of the login process using
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# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
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player-info-forwarding-mode = "modern"
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# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
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# The file is expected to be UTF-8 encoded and not empty.
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forwarding-secret-file = "forwarding.secret"
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# Announce whether or not your server supports Forge. If you run a modded server, we
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# suggest turning this on.
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#
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# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
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# instead for a nicer display in the server list.
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announce-forge = false
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# If enabled (default is false) and the proxy is in online mode, Velocity will kick
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# any existing player who is online if a duplicate connection attempt is made.
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kick-existing-players = false
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# Should Velocity pass server list ping requests to a backend server?
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# Available options:
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# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
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# will determine the initial server list ping response.
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# - "mods": Passes only the mod list from your backend server into the response.
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# The first server in your try list (or forced host) with a mod list will be
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# used. If no backend servers can be contacted, Velocity won't display any
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# mod information.
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# - "description": Uses the description and mod list from the backend server. The first
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# server in the try (or forced host) list that responds is used for the
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# description and mod list.
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# - "mods": Uses the backend server's response as the proxy response. The Velocity
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# configuration is used if no servers could be contacted.
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ping-passthrough = "DISABLED"
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# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
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enable-player-address-logging = true
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[servers]
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# Configure your servers here. Each key represents the server's name, and the value
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# represents the IP address of the server to connect to.
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lobby = "lobby:25565"
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rpg = "rpg:25565"
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vanilla = "vanilla:25565"
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darkrpg = "darkrpg:25565"
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# In what order we should try servers when a player logs in or is kicked from a server.
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try = [
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"lobby",
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"vanilla"
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]
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[forced-hosts]
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# Configure your forced hosts here.
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"rpg.nerm.club" = [
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"rpg"
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]
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[advanced]
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# How large a Minecraft packet has to be before we compress it. Setting this to zero will
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# compress all packets, and setting it to -1 will disable compression entirely.
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compression-threshold = 256
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# How much compression should be done (from 0-9). The default is -1, which uses the
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# default level of 6.
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compression-level = -1
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# How fast (in milliseconds) are clients allowed to connect after the last connection? By
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# default, this is three seconds. Disable this by setting this to 0.
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login-ratelimit = 3000
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# Specify a custom timeout for connection timeouts here. The default is five seconds.
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connection-timeout = 5000
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# Specify a read timeout for connections here. The default is 30 seconds.
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read-timeout = 30000
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# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
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# don't enable it.
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haproxy-protocol = false
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# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
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tcp-fast-open = false
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# Enables BungeeCord plugin messaging channel support on Velocity.
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bungee-plugin-message-channel = true
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# Shows ping requests to the proxy from clients.
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show-ping-requests = true
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# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
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# loses connection to the server without an explicit disconnect message by attempting to fall the
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# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
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# can disable this setting to use the BungeeCord behavior.
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failover-on-unexpected-server-disconnect = true
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# Declares the proxy commands to 1.13+ clients.
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announce-proxy-commands = true
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# Enables the logging of commands
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log-command-executions = false
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# Enables logging of player connections when connecting to the proxy, switching servers
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# and disconnecting from the proxy.
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log-player-connections = true
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# Allows players transferred from other hosts via the
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# Transfer packet (Minecraft 1.20.5) to be received.
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accepts-transfers = true
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[query]
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# Whether to enable responding to GameSpy 4 query responses or not.
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enabled = false
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# If query is enabled, on what port should the query protocol listen on?
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port = 25577
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# This is the map name that is reported to the query services.
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map = "Velocity"
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# Whether plugins should be shown in query response by default or not
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show-plugins = false
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@ -11,8 +11,8 @@ services:
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ports:
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- "25565:25577"
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volumes:
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- /data/mc/config/velocity.toml:/config/velocity.toml:ro
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- /data/mc/config/forwarding.secret:/config/forwarding.secret:ro
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- /docker/config/velocity.toml:/config/velocity.toml:ro
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- /docker/config/forwarding.secret:/config/forwarding.secret:ro
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- /data/mc/server:/server
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lobby:
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container_name: mc-lobby
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@ -41,7 +41,7 @@ services:
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UID: 950
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GID: 950
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volumes:
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- /data/mc/config/paper-global.yml:/config/paper-global.yml
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- /docker/config/paper-global.yml:/config/paper-global.yml
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- /data/mc/vanilla:/data
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ports:
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- "25567:25565"
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