156 lines
6.3 KiB
TOML
156 lines
6.3 KiB
TOML
# Config version. Do not change this
|
|
config-version = "2.7"
|
|
|
|
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
|
|
bind = "0.0.0.0:25577"
|
|
|
|
# What should be the MOTD? This gets displayed when the player adds your server to
|
|
# their server list. Only MiniMessage format is accepted.
|
|
motd = "<#09add3>A Velocity Server"
|
|
|
|
# What should we display for the maximum number of players? (Velocity does not support a cap
|
|
# on the number of players online.)
|
|
show-max-players = 500
|
|
|
|
# Should we authenticate players with Mojang? By default, this is on.
|
|
online-mode = true
|
|
|
|
# Should the proxy enforce the new public key security standard? By default, this is on.
|
|
force-key-authentication = true
|
|
|
|
# If client's ISP/AS sent from this proxy is different from the one from Mojang's
|
|
# authentication server, the player is kicked. This disallows some VPN and proxy
|
|
# connections but is a weak form of protection.
|
|
prevent-client-proxy-connections = false
|
|
|
|
# Should we forward IP addresses and other data to backend servers?
|
|
# Available options:
|
|
# - "none": No forwarding will be done. All players will appear to be connecting
|
|
# from the proxy and will have offline-mode UUIDs.
|
|
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
|
|
# if you run servers using Minecraft 1.12 or lower.
|
|
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
|
|
# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
|
|
# unable to implement network level firewalling (on a shared host).
|
|
# - "modern": Forward player IPs and UUIDs as part of the login process using
|
|
# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
|
|
player-info-forwarding-mode = "modern"
|
|
|
|
# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
|
|
# The file is expected to be UTF-8 encoded and not empty.
|
|
forwarding-secret-file = "forwarding.secret"
|
|
|
|
# Announce whether or not your server supports Forge. If you run a modded server, we
|
|
# suggest turning this on.
|
|
#
|
|
# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
|
|
# instead for a nicer display in the server list.
|
|
announce-forge = false
|
|
|
|
# If enabled (default is false) and the proxy is in online mode, Velocity will kick
|
|
# any existing player who is online if a duplicate connection attempt is made.
|
|
kick-existing-players = false
|
|
|
|
# Should Velocity pass server list ping requests to a backend server?
|
|
# Available options:
|
|
# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
|
|
# will determine the initial server list ping response.
|
|
# - "mods": Passes only the mod list from your backend server into the response.
|
|
# The first server in your try list (or forced host) with a mod list will be
|
|
# used. If no backend servers can be contacted, Velocity won't display any
|
|
# mod information.
|
|
# - "description": Uses the description and mod list from the backend server. The first
|
|
# server in the try (or forced host) list that responds is used for the
|
|
# description and mod list.
|
|
# - "mods": Uses the backend server's response as the proxy response. The Velocity
|
|
# configuration is used if no servers could be contacted.
|
|
ping-passthrough = "DISABLED"
|
|
|
|
# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
|
|
enable-player-address-logging = true
|
|
|
|
[servers]
|
|
# Configure your servers here. Each key represents the server's name, and the value
|
|
# represents the IP address of the server to connect to.
|
|
lobby = "lobby:25565"
|
|
rpg = "rpg:25565"
|
|
vanilla = "vanilla:25565"
|
|
darkrpg = "darkrpg:25565"
|
|
|
|
# In what order we should try servers when a player logs in or is kicked from a server.
|
|
try = [
|
|
"lobby",
|
|
"vanilla"
|
|
]
|
|
|
|
[forced-hosts]
|
|
# Configure your forced hosts here.
|
|
"rpg.nerm.club" = [
|
|
"rpg"
|
|
]
|
|
|
|
[advanced]
|
|
# How large a Minecraft packet has to be before we compress it. Setting this to zero will
|
|
# compress all packets, and setting it to -1 will disable compression entirely.
|
|
compression-threshold = 256
|
|
|
|
# How much compression should be done (from 0-9). The default is -1, which uses the
|
|
# default level of 6.
|
|
compression-level = -1
|
|
|
|
# How fast (in milliseconds) are clients allowed to connect after the last connection? By
|
|
# default, this is three seconds. Disable this by setting this to 0.
|
|
login-ratelimit = 3000
|
|
|
|
# Specify a custom timeout for connection timeouts here. The default is five seconds.
|
|
connection-timeout = 5000
|
|
|
|
# Specify a read timeout for connections here. The default is 30 seconds.
|
|
read-timeout = 30000
|
|
|
|
# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
|
|
# don't enable it.
|
|
haproxy-protocol = false
|
|
|
|
# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
|
|
tcp-fast-open = false
|
|
|
|
# Enables BungeeCord plugin messaging channel support on Velocity.
|
|
bungee-plugin-message-channel = true
|
|
|
|
# Shows ping requests to the proxy from clients.
|
|
show-ping-requests = true
|
|
|
|
# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
|
|
# loses connection to the server without an explicit disconnect message by attempting to fall the
|
|
# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
|
|
# can disable this setting to use the BungeeCord behavior.
|
|
failover-on-unexpected-server-disconnect = true
|
|
|
|
# Declares the proxy commands to 1.13+ clients.
|
|
announce-proxy-commands = true
|
|
|
|
# Enables the logging of commands
|
|
log-command-executions = false
|
|
|
|
# Enables logging of player connections when connecting to the proxy, switching servers
|
|
# and disconnecting from the proxy.
|
|
log-player-connections = true
|
|
|
|
# Allows players transferred from other hosts via the
|
|
# Transfer packet (Minecraft 1.20.5) to be received.
|
|
accepts-transfers = true
|
|
|
|
[query]
|
|
# Whether to enable responding to GameSpy 4 query responses or not.
|
|
enabled = false
|
|
|
|
# If query is enabled, on what port should the query protocol listen on?
|
|
port = 25577
|
|
|
|
# This is the map name that is reported to the query services.
|
|
map = "Velocity"
|
|
|
|
# Whether plugins should be shown in query response by default or not
|
|
show-plugins = false
|